Monday, March 7, 2011

An increase in the amount of combat

the system is going to be a little more combat based then initially predicted. the reason being it is easier to make a game that has a medium amount of combat then it is a light amount.

~102 talents

Thats one of the things we need to work on, thats 17 talents for each elemental progression tree. This grants the player more options, the general idea is that there will be as much variation between each player as possible, without getting to the point where it's almost impossible to keep track of what's going on.

Sunday, March 6, 2011