Wednesday, March 2, 2011

Friendship is Adventure Overview.

You are the Avatars of the God Princess Celestia's will, you have been chosen to adventure around Equestria and solve the issues that princess Celestia can't bother herself with. Whether that is because she sees the conflict as being below her, or she's too busy with other royal duties. These conflicts rarely escalate into violence, if they did the Princess would send a group from her royal guard. Your job is to act as a diplomatic mediator, ensuring that justice, and equality is brought to the citizens of Equestria.

Friendship is Adventure plays out in a d6 dice pool system, where you and your pony companions travel across Equestria and solve disputes, and other conflicts in a nonviolent fashion. Not everypony might agree with a single course of action though, so sometimes there will be some in-group conflict, but being the expert mediators that you are you should be able to work something out.
In Friendship is Adventure the main source of conflict is your own companions, but it is in a way that sparks personal growth within each others character, not one that breeds malicious intent. the game is one about nonviolent conflict resolution and personal growth. The main goal behind this system is that it should, in theory, play out like an episode of the show.


The characters have two basic statistics, their ability scores (Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma) and the Elements of Harmony (Honesty, Kindness, Loyalty, Generosity, Laughter, and Friendship/Magic.) there have been some changes to this system since this has been posted, so this section is slightly obsolete, but not very, it was mostly changes to the names.
The ability scores have an effect on everything your pony does, unless otherwise specified. While the Elements of Harmony are, in the layponies terms, your class levels. The Elemental Roster (that is the name of the area on your sheet where you assign points to the specific Elements) is organized into trees of progression, there is one tree for each element, and they branch off depending on the skill sets you are taking.

When using a skill, or talent, a pony must roll their dice pool, which is determined by the level of the related element of harmony plus the modifier of the relevant ability. the dice pool is capped, but that is detailed in this post, so you need to be sure not to go over that limit.

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